The Team

Alexander Lau, CEO/Programmer

Alex has spent 8 years programming in both the financial industry and social media.  After working for several years in these industries, he decided to pursue his dreams of making video games, and created Robotic Potato Games Studio. As CEO, Alex wears many hats including Lead programmer and approving all business decisions, as well as being a skilled writer. He is a member of the Empire Saber Guild, and a Jedi like his father before him. He holds a B.A. in Computer Science and East Asian Studies from NYU.

Kim Van Deun, Art Director

KVDavatar

http://www.eyesintheforest.com/

Kim is a digital illustrator and visual storyteller whose technique ranges from highly detailed paintings to stylized artwork. Her mission is to bring imagination to life through illustration, monster/creature concepts and environment designs, be it for the games and entertainment industry, a children’s story book, a cover for a book or CD, or editorial illustrations.

Rachel Lewis, Animation Director

RachelLewishttp://www.iamananimator.com/

Rachel joins us from Sydney, Australia and handles the animation for our game and in the cinematic trailer. She loves heavy metal and newts, salamanders and other water reptiles.

 

 

Katie Austin, Producer

katie_02@ktaustinwrites

Katie is a business developer and writer, having earned a B.S. and M.A. from New York University. Raised on retro games,and stories of WWII and mob bosses told by her father, the last old-time gangster of Atlantic City. She loves nature, gaming, disc golf, jam bands and barbells.

 

Dr. Jennifer Rabbin, Producer

Jenn is a fan of comic books and science fiction, especially Spider-Man. She has invested in a number of small businesses, and holds a Pharm.D. from the Lake Erie College of Osteopathic Medicine.

 

Cole Verderber, Sound Designer

Cole Guy

https://rawpawsaudio.wordpress.com

Cole attended school at the Conservatory of Recording Arts and Sciences in Arizona. Shortly after, he found himself working in a professional studio in Brooklyn, New York; but the music industry was not all what he had expected. He needed to figure out how else he could fuel his audio obsession. It wasn’t until that point that Cole had realized that game audio was a possibility and that he could actually combine his audio knowledge and his love for video games. He returned back to school at Stony Brook University where he studied Computer Science, and Digital Arts. He is fluent in both Fabric, and FMOD Studio Middleware. When not doing audio work, he can be found repairing computers as a Mac tech at an Apple store. He has a Minecraft tattoo, and he really, really loves cats.

 

4 thoughts on “The Team

  1. Hey all,

    I am Spencer. I currently work an ad global tech company as Technical Solutions Engineer and I am game nerd that loves supporting the local culture. I myself live in Queens and would love to get coffee/food with someone from the team sometime. I’d like to learn more about the project in depth and possibly help my local fellow Queensites create something cool in anyway that I can if interested.

    Email me back if interested! Just to be clear this is not me looking for employment – this is me looking to be involved in a creative/tech project and helping people that are passionate about what they are creating!

    Hope to hear from you soon!

    Spencer

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  2. Hi Spencer,
    Thank you so much for reaching out to us! Sorry it has taken so long to get back to you though. Things have been pretty crazy over here with a few team member changes, as well as relocation, so your message slipped under our radar for a bit. That said, we are back in action and even working on a new game! Our CEO, founder, and programmer Alex said he’s open to meeting up with you. Shoot us an email at roboticpotatollc@gmail.com, and we’ll set up a meeting!
    Thanks again,
    Tom

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  3. When do you expect kami kami to be out and how do you feel about let’s plays, not just on your games but in video games in general?

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    1. Hey Josh, thanks for reaching out! We are currently anticipating around one year for the development of Kami Kami, though that is very much just an estimation, haha.
      We have no problem with let’s plays. Some of us enjoy watching them fairly regularly, and they potentially advertise games that people may not have picked up without them.
      Thanks again, and I hope that answered your question thoroughly enough,
      Tom

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