Alexander Lau, CEO/Programmer
Alex has spent 8 years programming in both the financial industry and social media. After working for several years in these industries, he decided to pursue his dreams of making video games, and created Robotic Potato Games Studio. As CEO, Alex wears many hats including Lead programmer and approving all business decisions, as well as being a skilled writer. He is a member of the Empire Saber Guild, and a Jedi like his father before him. He holds a B.A. in Computer Science and East Asian Studies from NYU.
Kim Van Deun, Art Director
Kim is a digital illustrator and visual storyteller whose technique ranges from highly detailed paintings to stylized artwork. Her mission is to bring imagination to life through illustration, monster/creature concepts and environment designs, be it for the games and entertainment industry, a children’s story book, a cover for a book or CD, or editorial illustrations.
Rachel Lewis, Animation Director
Rachel joins us from Sydney, Australia and handles the animation for our game and in the cinematic trailer. She loves heavy metal and newts, salamanders and other water reptiles.
Katie Austin, Producer
Katie is a business developer and writer, having earned a B.S. and M.A. from New York University. Raised on retro games,and stories of WWII and mob bosses told by her father, the last old-time gangster of Atlantic City. She loves nature, gaming, disc golf, jam bands and barbells.
Dr. Jennifer Rabbin, Producer
Jenn is a fan of comic books and science fiction, especially Spider-Man. She has invested in a number of small businesses, and holds a Pharm.D. from the Lake Erie College of Osteopathic Medicine.
Cole Verderber, Sound Designer
Cole attended school at the Conservatory of Recording Arts and Sciences in Arizona. Shortly after, he found himself working in a professional studio in Brooklyn, New York; but the music industry was not all what he had expected. He needed to figure out how else he could fuel his audio obsession. It wasn’t until that point that Cole had realized that game audio was a possibility and that he could actually combine his audio knowledge and his love for video games. He returned back to school at Stony Brook University where he studied Computer Science, and Digital Arts. He is fluent in both Fabric, and FMOD Studio Middleware. When not doing audio work, he can be found repairing computers as a Mac tech at an Apple store. He has a Minecraft tattoo, and he really, really loves cats.